A new age of quality console videogaming is coming our way. Sega's new system will restore the company's fortunes and usher in new standards in gaming. We know this because our spies have seen it. Sega has just sent out the first wave of finalised development kits to selected developers across the globe, including several key UK companies. Our spy, who has recently parted company with one of these developers has nothing but praise for the power of the new system. "Remember the first time you saw Daytona USA or Scud Race in the arcades? You couldn't quite believe the quality of what you were seeing - it's the same with Katana [the codename for the new system], only this new quantum leap in power is going to be sitting in your living room as opposed to an arcade". Strong words indeed, but our informant has seen the machine's power at close quarters. Sega have commissioned a series of demos to show off the power of the Katana, including a short rendition of Scud Race running on the new hardware. The demo shows the Ferrari F50 from the game speeding around the small oval track introduced in the coin-op pseudo-sequel Scud Race Plus. Multiple camera angles are employed to show the car's progress around the track and the flexibility of the 3D engine. Minus a few effects (this demo was originally written for the incomplete development kit), the demo runs at the same frame rate and resolution as the arcade game. It's conclusive proof that Katana "does" Model 3. And that's pre-first generation software knocked up in a couple of weeks! Says our spy, "Katana's the first system that will match or even out-perform contemporary arcade hardware. Think out it: Megadrive conversions were some way off their arcade counterparts (Super Monaco GP) and we all remember the graphical compromises of Daytona USA on Saturn. This new system actually leap-frogs ahead of Model 3 in many important areas of the specification and as far I know, that's a first" UNDER THE BONNET The heart of the new system is a PowerVR graphics chip designed by Videologic in the UK backed up by a new Hitachi SH-4 CPU. With the development name of Highlander it has recently been showcased at computer exhibitions to resounding acclaim. Capable of shifting 1,000,000 polygons a second, this statistic alone cannot convey the power of the hardware. Special effects such as anti- aliasing, mip-mapping, and "fogging" are all taken care of by the chip with no speed loss whatsoever. Every graphical chore is taken care of by the PowerVR hardware, which comprehensively out-specs the new 3Dfx Voodoo2 board for PC. Another cause for celebration is the resolution of the system. Even Katana's lowest resolution will put Saturn's highest (as seen in Virtua Fighter 2) to shame. The system creates its images in super- high resolution before scaling it down to fit the restrictions of your TV or monitor. This should ensure compatability with high-definition TV. Developers are also keen to point out that Katana's no-nonsense design should give better performance from the PowerVR chip than the PC. "There are still a lot of bottlenecks on a PC that slow down communication between the chip and the main CPU [Central Processing Unit]. Specifically designed high-speed communications buses in the Sega machine increase performance a great deal" EASY TO PROGRAM The difficulty of programming the Saturn was one of the reasons for its poor reputation amongst the third parties. Sega have completely eradicated this problem by using a Microsoft Windows CE based operating system which (once again) developers are raving about. "We can have our 3D accelerated PC games up and running on Katana in a basic form in a matter of days - a month tops for a complete port". This is down to compatability with Microsoft's DirectX programming language as well as OpenGL - the hardcore 3D programming language championed by the likes of id software. This is actually causing a few headaches for Sega who have watched Sony's platform deluged with poor quality software simply because the PlayStation is so easy to program. &quitWe're not just going to allow any one to port their PC games across", a high-ranking Sega wallah assured us. Sega are chasing prolific PC coders though, with the aforementioned id software first on the list. The operating system also features networking capabilities completely compatible with PC - ports of PC titles that use the Internet for multiplayer gaming should allow console users to join computer players on net servers. And that's just the tip of the iceberg... SEGA SATURN MAGAZINE'S RICH LEADBETTER SAYS... The future's looking bright for Sega. Saturn was an incredible machine, but general lethargy on the part of the third parties didn't do it any favours in the long term. We have a great deal of contacts in the development community and the overall impression of the new machine is highly flattering - companies want to do business with Sega again. It's going to a dream come true for the gamer though: the basic message is that Katana does it all - 3D power to match the best that £1,500 PCs and even Model 3 has to offer. As long as 2D performance is up to an equal standard (and Capcom's recent signing up to Katana would seem to confirm that), the machine's future is guaranteed to be a bright one. Every passing day brings us closer to our first viewing of the hardware (a showing is due in late May according to our sources) and we're already most excited indeed! Of course, we'll be updating you on a monthly basis with all the developments. NEW GAMES Being at the hub of all things Sega it has to be said that certain... information... has found its way to Saturn Mag with regard to the new machine. This information is unofficial and until closer to the machine's launch, Sega won't confirm anything. When they release firm info, we'll tell you all. In the meantime, enjoy our little revelations... As hinted at in the last issue, it now seems certain that Capcom are licensing Sega's new arcade technology which is based on the hardware of the new home system. This is a great coup for Sega who will now benefit from arcade-perfect renditions of Capcom's 2D and 3D output. Tecmo have taken delivery of an arcade Model 3 development kit and have signed on as the first third party to use the new technology. At the moment they're experimenting with a new style of 3D fighting game. As was the case with coin-op Dead or Alive (which was based on Model 2), it's likely that conversions of whatever games they're planning will end up on the new machine. AM Annex's Tetsuya Mizaguchi recently confirmed the development of Sega Rally 2 on the new machine in the pages of Famitsu Tsushin - Japan's foremost videogames magazine. He and his team are working closely with the CS Team responsible for Saturn Virtual On and Sega Touring Car Championship to ensure a high fidelity conversion. A raft of original software is being developed for the new machine to supplement the wealth of arcade offerings. Sega are keen to give the line-up of games a lot more range than they did with Saturn. One of the more impressive looking titles currently being prepped has the working title of "Crimson". It's said to have a Tomb Raider style perspective but with the player in control of two characters, based on the female leads in Luc Besson films La Femme Nikita and Leon. The creators of the excellent Abe's Oddysee have revealed that the sequel to their PC and PlayStation classic is definitely on the cards for development on Sega's new system. Not much else is known about the game save its title, Munch's Oddysee. Sega are currently in negotiations with id software to bring their next generation title, Trinity, to the new system. Recently, id master programmer John Carmack revealed that the new graphics technology will be included in the forthcoming Quake 3, which will precede Trinity's launch. Expect Sega to be chasing Q3 as well as Trinity... Stephen Fulljames http://www.game-online.com